Não conhecido declarações factuais Cerca de The First Berserker: Khazan
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Acompanho anime desde criancinha e é um sonho realizado trabalhar utilizando duas das maiores paixões da minha vida.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Esses problemas de balanceamento impactaram bastante negativamente na minha gameplay, felizmente são coisas simples por se resolver com 1 patch futuramente, contudo fica cá este aviso de de que certas partes do jogo não parecem justas utilizando este jogador.
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A clara inspiraçãeste para isso foi Nioh, qual igualmente utiliza 1 sistema bem semelhante, mas isso tira 1 pouco do charme de 1 Souls e a graça de explorar 1 mundo interconectado e achar caminhos natural escondidos entre The First Berserker: Khazan as áreas.
O único detalhe cá é que as vezes possui um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar para enxergar inimigos e itens.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.